![]() ![]() Combine Two Textures Greyscale: Combines two Greyscale textures horizontally or vertically.Combine Two Textures: Combines Two Colour textures either horizontally or vertically.In general these can be stacked recursively to combine many textures or materials together. This is a set of utilities focused on atlasing textures or materials together. Great for improving the output of atlased trees or other assets with transparency. gMotor Atlas: This takes a gMotor material and adds Color Dilate to each input based on the albedo alpha channel.gMotor to PBR: This converts gMotor inputs into a standard PBR material with individual channels for each.You can configure the outputs you want it to produce, and it names them compatible with Map Converter. PBR to gMotor: Converts PBR inputs into gMotor compatible channel packing output.This is a set of nodes for Substance Designer focused on gMotor compatible outputs. This pack consists of the following: gMotor Utilities Then hit space bar in your graph and enter the name of the node you wish to use. To install the Substance Designer nodes, either extract it into your user Substance Designer Library or configure your project to read the path where it was extracted to. The Substance Utility pack of nodes primarily for Substance software which we distribute publicly to help modders produce content.
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